Tuesday 17 June 2008

My Favorite Arcade Games

As part of my continuing efforts to alienate people who read this blog for some "insight" into board games, I am again devoting this entry to a topic other than board games.

These arcade games aren't really listed in any kind of order. These are just the most memorable ones for me. Note: a lot of classic games (Pac-Man, Q*Bert, Defender, Pong, Donkey Kong, and so on) aren't listed. They are good games, but I've played them a lot on home systems when they came out (not that 2600 ports were entirely faithful) so they don't have the sheen that these 4 games do.

Dragon's Lair, SMASH T.V., X-Men (arcade), Dance Dance Revolution (DDR).

I suppose that you could argue against DDR being on the list (since it's been on home systems since it released), but the experience of playing in the arcade is vastly different to playing at home. Anyway, I made up the rules for this list and I can break them, too.

SMASH T.V. is just pure chaos on screen. So many enemies. So many directions to shoot in. Even a bit of a story (3 stages to complete). It's almost impossible to beat the game in 1 quarter, but whenever you lose your last life, you feel like you could have gotten through one more room if you'd played differently. Almost the perfect difficultly level for sucking quarters out of you.

X-Men is the game to play with friends. I have played it single player, but with 5 other players the game is a beauty. Mutant powers, tons of enemies. Display that's 2 screens side by side. Memorable bosses. When I've seen old cabinets in bowling alleys or where ever, starting up a game is still magic. Even people who didn't play the game when it was first released (1992) jumped in and we all have a ton of fun.

Dragon's Lair is also special. First laser disk machine. First 50 cent game. I love the fantasy theme (something that wasn't as popular as sci-fi themes). It is 10+ years since I played the Sega CD version, and 20+ years after I played it in arcades. I just played Dragon's Lair recently and it is amazing how many of the patterns I still remembered.

Yes, I'm old (arcades are dead now). Now we have consoles which have the technical capacity to play "any game" (console exclusives prevent this, but that's not really a technical limitation). Instead of 25 or 50 cents a game, we have unlimited plays for $50+. Games are also easier, which makes sense. They aren't trying to suck quarters from you as fast as possible; they are trying to make you feel good about dropping $50+ on the title.

Honourable mentions: Indiana Jones and the Temple of Doom, Star Wars (1983 vector graphic game), and Time Soldiers. I'm sure that there are others that I missed. Feel free to let me via comments or whatever.

My Favorite Arcade Games

As part of my continuing efforts to alienate people who read this blog for some "insight" into board games, I am again devoting this entry to a topic other than board games.

These arcade games aren't really listed in any kind of order. These are just the most memorable ones for me. Note: a lot of classic games (Pac-Man, Q*Bert, Defender, Pong, Donkey Kong, and so on) aren't listed. They are good games, but I've played them a lot on home systems when they came out (not that 2600 ports were entirely faithful) so they don't have the sheen that these 4 games do.

Dragon's Lair, SMASH T.V., X-Men (arcade), Dance Dance Revolution (DDR).

I suppose that you could argue against DDR being on the list (since it's been on home systems since it released), but the experience of playing in the arcade is vastly different to playing at home. Anyway, I made up the rules for this list and I can break them, too.

SMASH T.V. is just pure chaos on screen. So many enemies. So many directions to shoot in. Even a bit of a story (3 stages to complete). It's almost impossible to beat the game in 1 quarter, but whenever you lose your last life, you feel like you could have gotten through one more room if you'd played differently. Almost the perfect difficultly level for sucking quarters out of you.

X-Men is the game to play with friends. I have played it single player, but with 5 other players the game is a beauty. Mutant powers, tons of enemies. Display that's 2 screens side by side. Memorable bosses.

Friday 13 June 2008

Here I Offend the Remaining Board Game Readers

Common wisdom says that Aquire is one of the pinnacles of American style design. It is a classic. One of the "few good games" from before the Eurogame period. Deep strategy. Brillant design. Multiple paths to victory (agressive purchases or money conservation). Player interaction.

It is one of those games that I plan to never play again.

The game is like Scrabble. You have six tiles hidden. You play one on the board in a specific place each turn. Each tile has one and only one place where it can be played. And you buy stock.

Most money wins.

Good luck trying long term planning with this game. You only have a hand of 6 tiles (so you know exactly one tile that you'll have 5 turns from now).

If Aquire is a "brain burner" due to the huge range of choices (play 1 of 6 tiles) then you'd probably want to stay away from Puerto Rico. There are eight different roles to chose from each round (in a five player game)!

Moving away from the "incredable depth" that playing 1 tile in a predetermined spot has, you also get to buy up to 3 stocks per round!

There are 7 different companies. Some of them pay out different amounts when they pay out. That's about the only difference between the companies.

So you buy stock in almost identical companies and play tiles in set board positions. 18xx is somewhat similar (stock buying and tile laying), except the tiles you lie in 18xx are train tracks and actually have some concrete connection to the financial sucess of the company that builds them. Come to think of it, 18xx does everything that Aquire tried to do but better and more thematically.

And 18xx games don't have the chance that you'll get a bad tile draw because there is no luck in 18xx (excluding 1829 mainline which I haven't played yet).

I personally would have more fun watching paint dry than being dragged into another game of Aquire.

Tuesday 3 June 2008

More Warhawk (and a review)

The review isn't mine, and it's about Warhawk (again). The video below does an almost perfect job of reviewing Warhawk. Makes me wonder what I can write about that hasn't already been done better elsewhere....