Wednesday, 15 August 2007

Gaming as a Social Experience

Finally played a four player version of Tresham's Revolution: the Dutch Revolt . It isn't a simulation of the 80 years war, but more of a "high level"/strategic game of influence, economics, armies, and religion. Revolution rewards long term planning. And it captures the historic theme good enough for me.

Although in the game I played the Reformers and the Burgers weren't getting along well. Those Reformers wanted the same provinces and towns I did and at the same time. Historically Burgers supported the reformation, but not in this game. It was a game long fight between our 2 factions.

There was a huge fight in Holland between the burgers and the reformers. Burgers eventually won Holland with an army build-up. Plus a stalemate between our armies in the north (Friesland, Groningen, and Drenthe) which was eventually resolved by Calvinist support in Friesland overwhelming the assistance the burgers got from the Huguenots.

A fight with the Reformers is usually the last thing the Burgers want. The whole game ended with the map still split between the four groups. The Hapburgs were on the ropes, after losing a lot of ground to Burgers and Reformers (who weren't just attacking the poor Burgers). But the last turn saw the Hapsburgs grabbing enough points to put them in second ahead of the Reformers and just behind the Burgers.

I had a fun time, but then again I played the Burgers.

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