Showing posts with label Daniel Clarke. Show all posts
Showing posts with label Daniel Clarke. Show all posts

Friday, 13 March 2009

Long Games

Played Age of Conan and Android. I really enjoyed both games, but I'm not close to being able to review them.

I've been Louis Blaine in both Android games. They've been different cases (which make the game play differently), but same character. I even ended up with the same starting plot.

In the second game, I played Louis more in character. He didn't have the maga-happy ending with his wife, but did catch the criminal. Going for the marginally happy ending gave Louis extra powers (ability to move evidence after following up a lead), which isn't there if you resolve the first 3 days favorably. Being able to place evidence helped a lot (Louis was also obsessed with his suspect).

But there is so much more to the game: 4 other characters to try, many other cases, different strategies to try out with each character. Only problem is the length-phobic gamers make it harder to get played than other games.

Played a full game of Age of Conan (as Aquilonia). I seemed to be doing pretty good conquering territory, but the game ended shockingly: Stygia crowned Conan king. Last time I checked Conan hated Stygia, but they had enough "women" tokens to win Conan over.

I had also left 1 army unit alone next to Stygia. They were able to attack it for a Crom counts the dead token. This was enough to give them +3 points (instead of +1 for ties on Crom counts the dead). Did I mention that I lost by 1 point?

Although, if he thought he wouldn't win via crowning Conan the game would have ended normally and Hyperborea
would have won. They had the majority of Monster and Treasure tokens (+10 points) which would have put them in the lead.

It is amazing to play a quick 3.5 hour game (with 3-4 players, one player left early), and still be within striking distance of each other. The "rubber banding" mechanism of the Conan bonus card didn't seem to come into play (although that might be because Hyperborea
had it and they kept winning Conan auctions).

I'd like to play the game again as a different kingdom (probably one of the sorcerous ones) to see how the game changes, but as it is the game is great fun.

Not sure when/if I'll be picking up a new game. The current crop of games are very fun (at least the first few times) and need a lot of time. This is probably a good thing, why spend money on a "disposible game"?

Monday, 12 January 2009

Rules 2fer

Some game publishers release rules before the game is in stores. Some people feel like they can review games based on reading the rules. Maybe that is true for some games and/or some gamers, but I think it is like reviewing a film after reading the shooting script. Fantasy Flight posted rules for both Android and Age of Conan. I have played Android since then, but Age of Conan still isn't out.

So let's talk about the rules for Android. Are they long, complicated, and hard to grasp first time? Yes. Are they "strongly thematic"? A set of rules governing the behavior of Noir detectives seems questionable.

I was able to write 5 whole sentences about the rules. Like number of players or play time unless long "meaty" rules aren't enjoyable then there's nothing to scare you away. But the rules aren't the game.

Specifically there are lots of cards which have special rules on them which change the game for you. Without reading all the cards, you can't know how the game will play.

Even playing for the first time, I couldn't really get the system. It is big and different and hard to evaluate. After the game, I thought about what had happened for days afterward (which is something I enjoy in games).

The more I thought about what had happened to my character and how the game played out, the more I could see the theme in the game played.

I played Louis Blaine. He's a corrupt cop who let his partner die just before the game starts. His wife knew something was up and left him. I spent most of the first week trying to get Blaine back with his wife. This gave me 7 VP, but I was kind of confused with what to do. I was in a bad mood and that somehow translated into Rachel (the bounty hunter) having her car break down. I figured she was out of the game for the time being. And then I turned my attention to Caprice (the psychic).

For the second week Caprice was pelted with Nightmares and emotional trama. Her sanity began to slip (even though I was now in a good mood). Louis had decided to end his relationship with Mr. Li (the underworld guy who Louis sold his partner out to). During the beginning of the week, Louis managed to corner Mr. Tanaka and beat him to death with a lead pipe.

Louis's plot was going so well he as it entered the second part of the second week. Then I realized that Louis couldn't be corrupt any more and have a happy ending. The cards I drew to frame suspects and throw out evidence caused me to gain bad baggage. I couldn't even gain favors like I used to. I stuck it out and managed to resolve the plot for 7 more VP.

However, I'd burned all my favors trying to reconcile Louis with Sarah. With the favors spent I couldn't profit from the work I did uncovering the conspiracy either. And I couldn't sway guilt at the end of the game. I ended up with 14 VP. Thematically, I chose to stop being corrupt, but it meant that the criminal got away.

Which seems like a very Noir story, but I only realized the importance of my decisions after the game was finished. I would lost more points pursuing the happiest endings than I gained from them.

This is how Blaine played. I am sure that the other detectives play very differently. I'm interested to see how they play.

I've kind of rambled long enough about Android. Age of Conan isn't out yet. So who knows how it actually plays. Just like Android, Age of Conan has decks of cards. The rules for Age of Conan don't seem all that thematic (whatever that means), but the flavor could well be in the cards.

I am waiting anxiously to find out.