When we last left our European nations Byzantium had lost Jerusalem.
That bring us to Saladin: The Fall of the Crusader States. It covers the period starting in 1174. People who have seen Kingdom of Heaven or a Robin Hood (Richard the Lionheart is included in the game, too) movie will have some familiarity with this time period. The only problem is that at this time only 50 copies of the game exist on the planet. I am not one of the lucky 50 people. I'll write an entire blog on this game if I ever get to play it.
Thanks to Richard's crusading his brother John (Prince John of Robin Hood fame) came to power without much popularity. John signed the Magna Carta and that charter laid the foundations for parliamentary democracy.
Continuing with the Middle Ages we have Kingmaker. This is a game about the nobility fighting each other to advance their royal heir, killing others in line, and gaining votes in both houses of Parliament to secure the throne.
A lot of negative things have been said about Kingmaker, as a game. But all of the "problems" that I've heard can be fixed by playing with the right combination of advanced/optional rules. If you think the game is too long then play the "short game" with a fixed time limit. I enjoy it for what it is: a good game about the Wars of Roses.
About 200 years later Revolution: The Dutch Revolt. Notice that I've skipped over Here I Stand. While I respect a lot of GMT's games, I tend to dislike Card Driven Wargames. I've never played Here I Stand so I could be in for a pleasant surprise. It plays 2-6 players (an expansion is needed for 2 players).
Main things that happen are the Reformation and the rise of Protestantism. Basically laying the foundations for everything that happens in Revolution.
The rise of the merchant class. Armies marching across the country. Merchants paying Water Beggars to attack enemy troops. Jesuits trying to hold back the spread of Protestants. The construction of Protestant Universities. Culture shaking changes.
This is one of the great games. It feels smooth like eating a decadent chocolate dessert. The joy of this game lasts for hours after it is done. Looking at the moves you made, seeing how the situation went your way or fell out of your control. Scores tend to be very close at the end. Although there is no luck, the consequences of your actions are so complicated it seems impossible to compute the results. I play by "feel". Each faction in the game has its own strengths and weaknesses. There are "natural" alliances, but I have even seen alliances between Protestant and Catholic.
We're firmly in the Modern Age now. Just as the Ancient World passed away so too are the foundations for a new social order laid.
Showing posts with label GMT Games. Show all posts
Showing posts with label GMT Games. Show all posts
Wednesday, 29 October 2008
Wednesday, 16 July 2008
History of the Western World (part 1)
I tend to game for narrative immersion. One of the easiest (for me) narratives is an historic one. Here is my list of games to play through world history with 4 players.
Start out with Pax Romana. Second edition is supposed to be coming out sometime (it's on GMT's P500 list so once enough people pre-order it will be published). Pax does have some problems with the physical materials. The money is basically bunk. If you flip your coins over accidentally then you don't know how much cash you have (different denominations on each side). It does do a great job of recreating a strategic view of the period. One thing to keep in mind is the time scale. With 25 year turns, a lot of unexpected "random" things can upset your plans, but it's still great fun.
Now that the rise of the roman empire is broadly covered, it's time for the fall. I actually have 2 games in this category, but one (Barbarian, Kingdom and Empire) is currently out of print. If you're interested, Decision games does have a pre-order program to spur their reprint.
Britannia is one of the best games to cover the transition from the Ancient World to the High Middle Ages (although much of the game is set in the Early Middle Ages). It focuses on the various invasions of the isle of Great Britain beginning with the Romans and continuing until the Norman invasion. You invade, you fight off invaders, you fight with neighbors, you have tons of fun. In a lot of games which try to convey a sweep of history this period is part of a lull between the glories of the ancient world and the dawn of the Renaissance.
Instead of being the "boring turn", Britannia is a joy to play.
One last game to round out the Early Middle Ages: Byzantium by Martin Wallace. It seems like something from right field (to me at least). We haven't had the east on a game board since Pax Romana; why go back? For me this game is a 4 player short hand for a lot of history which doesn't seem to be covered by 4 player games.
It covers questions like: what happened to the eastern empire, how about the crusades, what are the origins of the Renaissance, and so on. The short answer to the question of the eastern empire's fate is that Islam rose. The short version of the crusades is that the Arabs won Jerusalem from the Byzantines and then the Christians tried to retake it. The cliff notes origin of the Renaissance notes that Greek scholars fleeing from the collapse of the Byzantine Empire reintroduced classical learning to Western Europe.
Now, admittedly, there's more to it than that, but we can cover that in part 2 (which includes the Renaissance). See you then.
If there are any great games that I omitted or you disagree with the inclusion of one of the games then feel free to send a comment.
Start out with Pax Romana. Second edition is supposed to be coming out sometime (it's on GMT's P500 list so once enough people pre-order it will be published). Pax does have some problems with the physical materials. The money is basically bunk. If you flip your coins over accidentally then you don't know how much cash you have (different denominations on each side). It does do a great job of recreating a strategic view of the period. One thing to keep in mind is the time scale. With 25 year turns, a lot of unexpected "random" things can upset your plans, but it's still great fun.
Now that the rise of the roman empire is broadly covered, it's time for the fall. I actually have 2 games in this category, but one (Barbarian, Kingdom and Empire) is currently out of print. If you're interested, Decision games does have a pre-order program to spur their reprint.
Britannia is one of the best games to cover the transition from the Ancient World to the High Middle Ages (although much of the game is set in the Early Middle Ages). It focuses on the various invasions of the isle of Great Britain beginning with the Romans and continuing until the Norman invasion. You invade, you fight off invaders, you fight with neighbors, you have tons of fun. In a lot of games which try to convey a sweep of history this period is part of a lull between the glories of the ancient world and the dawn of the Renaissance.
Instead of being the "boring turn", Britannia is a joy to play.
One last game to round out the Early Middle Ages: Byzantium by Martin Wallace. It seems like something from right field (to me at least). We haven't had the east on a game board since Pax Romana; why go back? For me this game is a 4 player short hand for a lot of history which doesn't seem to be covered by 4 player games.
It covers questions like: what happened to the eastern empire, how about the crusades, what are the origins of the Renaissance, and so on. The short answer to the question of the eastern empire's fate is that Islam rose. The short version of the crusades is that the Arabs won Jerusalem from the Byzantines and then the Christians tried to retake it. The cliff notes origin of the Renaissance notes that Greek scholars fleeing from the collapse of the Byzantine Empire reintroduced classical learning to Western Europe.
Now, admittedly, there's more to it than that, but we can cover that in part 2 (which includes the Renaissance). See you then.
If there are any great games that I omitted or you disagree with the inclusion of one of the games then feel free to send a comment.
Wednesday, 19 December 2007
Commands and Colors: Ancients, Pax Romana
C&C:A is a great game. It is everything that I expected the film 300 to be, as far as immersion into the ancient world. The only "problem" is component quality. I actually find myself getting it out less frequently because the board is a pain to set up. Obviously the mounted board for expansion 2 or 3 would help this.
It seems silly and whiny, but the board keeps this game from being played more often. I don't have a problem with Pax Romana's unmounted board. Maybe that's because Pax is a longer game. For the length of gameplay I get from C&C:A, set-up is a drag.
Also I should note that I prefer strategy to tactics (C&C:A focuses on tactics of ancient warfare while Pax is a grand strategic game). The best games find a good balance between strategy and tactics. I realize other people like tactics more than me, and I'm glad when there is a game that pleases both the tactically and the strategically minded gamers.
That balance occurs in Pax's "short" scenario. Playing in 2-3 hours, there isn't enough time for centuries long strategic planning to overwhelm tactics, but there is still strategy (note: don't abandon the Italian peninsula to fight barbarians if the Greeks aren't busy fighting someone else).
The funny thing is that both Pax and C&C:A have "expansions" to fix them. Oh well. I guess that's why game collecting is a hobby.
It seems silly and whiny, but the board keeps this game from being played more often. I don't have a problem with Pax Romana's unmounted board. Maybe that's because Pax is a longer game. For the length of gameplay I get from C&C:A, set-up is a drag.
Also I should note that I prefer strategy to tactics (C&C:A focuses on tactics of ancient warfare while Pax is a grand strategic game). The best games find a good balance between strategy and tactics. I realize other people like tactics more than me, and I'm glad when there is a game that pleases both the tactically and the strategically minded gamers.
That balance occurs in Pax's "short" scenario. Playing in 2-3 hours, there isn't enough time for centuries long strategic planning to overwhelm tactics, but there is still strategy (note: don't abandon the Italian peninsula to fight barbarians if the Greeks aren't busy fighting someone else).
The funny thing is that both Pax and C&C:A have "expansions" to fix them. Oh well. I guess that's why game collecting is a hobby.
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