Valley Games has announced a release date for Republic of Rome. They say it will be out in Summer 2009. Call me a cynic, but board games seem to frequently miss release dates. I am okay with that. I'd prefer a quality product over one that hit a release.
Long time blog readers will remember that I posted a similar topic back in July of 2008. Hopefully it will be out before Christmas '09.
Speaking of games which aren't officially out in the US, how about them boats that Le Havre is on?
Le Havre was printed in Europe and got on a boat about 15 days ago. Since I ordered a copy from a local store instead of Essen copies, which were available on-line, I am still waiting for the boat.
It is kind of ironic that a game about shipping and a harbor town is currently on a ship at sea. At least I've gotten a chance to play someone else's copy.
Personally, I like Le Havre. It would seem like the kind of game that I'd dislike: engine building games where you have to "turn the crank".
Ah.
Maybe it isn't an engine building game, at all. The majority of actions are resource gathering or resource transformation. Maybe the game is about transforming resources into the most valuable stuff (while dealing with the overhead of feeding your workers).
If you are waiting for Le Havre, Republic of Rome, or something else, I hope your desired outcome happens soon. For me the funniest part of the game is in the playing, and we can't do that until the game, itself, actually arrives.
Showing posts with label Republic of Rome. Show all posts
Showing posts with label Republic of Rome. Show all posts
Wednesday, 18 March 2009
Wednesday, 9 July 2008
Republic of Rome Pre-Pre Impressions
There are a lot of games about winning elections. There are a lot of games about international diplomacy and wars. As far as I know, there is only one Republic of Rome.
You play a faction of senators in the Roman Senate (264-43 AD). You play for your own faction, but if Rome suffers a disaster than you all lose. Wars, financial mismanagement, and failing to keep the population content are all ways for everyone to lose.
The focus is on negotiation and politics of the senate. Wars are fairly abstracted, but the senator who leads troops into battle (making them veterans) can always return home to try and conquer Rome by force of arms (as a counter-weight senators out fighting can't vote on important matters of state while they're gone).
Political assassinations, gaining governorships (to corruptly funnel money to yourself), and other forms of corrupt government can all be prosecuted by the Censor (but whoever controls the senator elected to this position controls who gets prosecuted and who goes free).
You can call for land reform (basically a tax cut which continually cuts into the budget). They are very popular with the people and raise the politician who calls for them. Anyone who votes against it loses popularity. Forcing players who are leading in popularity to choose between their lead and Rome's interests is priceless.
Valley games is reprinting this classic game later this year. It's another game on my "can't hardly wait" list.
You play a faction of senators in the Roman Senate (264-43 AD). You play for your own faction, but if Rome suffers a disaster than you all lose. Wars, financial mismanagement, and failing to keep the population content are all ways for everyone to lose.
The focus is on negotiation and politics of the senate. Wars are fairly abstracted, but the senator who leads troops into battle (making them veterans) can always return home to try and conquer Rome by force of arms (as a counter-weight senators out fighting can't vote on important matters of state while they're gone).
Political assassinations, gaining governorships (to corruptly funnel money to yourself), and other forms of corrupt government can all be prosecuted by the Censor (but whoever controls the senator elected to this position controls who gets prosecuted and who goes free).
You can call for land reform (basically a tax cut which continually cuts into the budget). They are very popular with the people and raise the politician who calls for them. Anyone who votes against it loses popularity. Forcing players who are leading in popularity to choose between their lead and Rome's interests is priceless.
Valley games is reprinting this classic game later this year. It's another game on my "can't hardly wait" list.
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