Okay. So running negative reviews of non-PS3 games isn't really fair. Here's a review(ish) of a multi-platform title.
First Warhawk and now Army of Two have bluetooth mic issues. Maybe the USB mic included with Rock Band is the way to go (even though it is less cool to be wired).
Yet another console game video:
Tuesday, 29 July 2008
Wednesday, 23 July 2008
Fair and Balanced
It has been pointed out to me that by only mentioning Warhawk (a PS3 exclusive) in a prior posts, I've been unfairly slanting coverage toward PS3. To correct this perceived bias, I'm embedding another game review. This one is about Call of Duty 4: Modern Warfare. Again, I didn't make this review, but (in the interests of fairness) I have to post it.
Enjoy:
Enjoy:
Labels:
Activision,
Aspyr,
Call of Duty 4,
console game,
Infinity Ward,
Mac OS X,
Nintendo DS,
PS3,
Windows,
Xbox 360
Wednesday, 16 July 2008
History of the Western World (part 1)
I tend to game for narrative immersion. One of the easiest (for me) narratives is an historic one. Here is my list of games to play through world history with 4 players.
Start out with Pax Romana. Second edition is supposed to be coming out sometime (it's on GMT's P500 list so once enough people pre-order it will be published). Pax does have some problems with the physical materials. The money is basically bunk. If you flip your coins over accidentally then you don't know how much cash you have (different denominations on each side). It does do a great job of recreating a strategic view of the period. One thing to keep in mind is the time scale. With 25 year turns, a lot of unexpected "random" things can upset your plans, but it's still great fun.
Now that the rise of the roman empire is broadly covered, it's time for the fall. I actually have 2 games in this category, but one (Barbarian, Kingdom and Empire) is currently out of print. If you're interested, Decision games does have a pre-order program to spur their reprint.
Britannia is one of the best games to cover the transition from the Ancient World to the High Middle Ages (although much of the game is set in the Early Middle Ages). It focuses on the various invasions of the isle of Great Britain beginning with the Romans and continuing until the Norman invasion. You invade, you fight off invaders, you fight with neighbors, you have tons of fun. In a lot of games which try to convey a sweep of history this period is part of a lull between the glories of the ancient world and the dawn of the Renaissance.
Instead of being the "boring turn", Britannia is a joy to play.
One last game to round out the Early Middle Ages: Byzantium by Martin Wallace. It seems like something from right field (to me at least). We haven't had the east on a game board since Pax Romana; why go back? For me this game is a 4 player short hand for a lot of history which doesn't seem to be covered by 4 player games.
It covers questions like: what happened to the eastern empire, how about the crusades, what are the origins of the Renaissance, and so on. The short answer to the question of the eastern empire's fate is that Islam rose. The short version of the crusades is that the Arabs won Jerusalem from the Byzantines and then the Christians tried to retake it. The cliff notes origin of the Renaissance notes that Greek scholars fleeing from the collapse of the Byzantine Empire reintroduced classical learning to Western Europe.
Now, admittedly, there's more to it than that, but we can cover that in part 2 (which includes the Renaissance). See you then.
If there are any great games that I omitted or you disagree with the inclusion of one of the games then feel free to send a comment.
Start out with Pax Romana. Second edition is supposed to be coming out sometime (it's on GMT's P500 list so once enough people pre-order it will be published). Pax does have some problems with the physical materials. The money is basically bunk. If you flip your coins over accidentally then you don't know how much cash you have (different denominations on each side). It does do a great job of recreating a strategic view of the period. One thing to keep in mind is the time scale. With 25 year turns, a lot of unexpected "random" things can upset your plans, but it's still great fun.
Now that the rise of the roman empire is broadly covered, it's time for the fall. I actually have 2 games in this category, but one (Barbarian, Kingdom and Empire) is currently out of print. If you're interested, Decision games does have a pre-order program to spur their reprint.
Britannia is one of the best games to cover the transition from the Ancient World to the High Middle Ages (although much of the game is set in the Early Middle Ages). It focuses on the various invasions of the isle of Great Britain beginning with the Romans and continuing until the Norman invasion. You invade, you fight off invaders, you fight with neighbors, you have tons of fun. In a lot of games which try to convey a sweep of history this period is part of a lull between the glories of the ancient world and the dawn of the Renaissance.
Instead of being the "boring turn", Britannia is a joy to play.
One last game to round out the Early Middle Ages: Byzantium by Martin Wallace. It seems like something from right field (to me at least). We haven't had the east on a game board since Pax Romana; why go back? For me this game is a 4 player short hand for a lot of history which doesn't seem to be covered by 4 player games.
It covers questions like: what happened to the eastern empire, how about the crusades, what are the origins of the Renaissance, and so on. The short answer to the question of the eastern empire's fate is that Islam rose. The short version of the crusades is that the Arabs won Jerusalem from the Byzantines and then the Christians tried to retake it. The cliff notes origin of the Renaissance notes that Greek scholars fleeing from the collapse of the Byzantine Empire reintroduced classical learning to Western Europe.
Now, admittedly, there's more to it than that, but we can cover that in part 2 (which includes the Renaissance). See you then.
If there are any great games that I omitted or you disagree with the inclusion of one of the games then feel free to send a comment.
Wednesday, 9 July 2008
Republic of Rome Pre-Pre Impressions
There are a lot of games about winning elections. There are a lot of games about international diplomacy and wars. As far as I know, there is only one Republic of Rome.
You play a faction of senators in the Roman Senate (264-43 AD). You play for your own faction, but if Rome suffers a disaster than you all lose. Wars, financial mismanagement, and failing to keep the population content are all ways for everyone to lose.
The focus is on negotiation and politics of the senate. Wars are fairly abstracted, but the senator who leads troops into battle (making them veterans) can always return home to try and conquer Rome by force of arms (as a counter-weight senators out fighting can't vote on important matters of state while they're gone).
Political assassinations, gaining governorships (to corruptly funnel money to yourself), and other forms of corrupt government can all be prosecuted by the Censor (but whoever controls the senator elected to this position controls who gets prosecuted and who goes free).
You can call for land reform (basically a tax cut which continually cuts into the budget). They are very popular with the people and raise the politician who calls for them. Anyone who votes against it loses popularity. Forcing players who are leading in popularity to choose between their lead and Rome's interests is priceless.
Valley games is reprinting this classic game later this year. It's another game on my "can't hardly wait" list.
You play a faction of senators in the Roman Senate (264-43 AD). You play for your own faction, but if Rome suffers a disaster than you all lose. Wars, financial mismanagement, and failing to keep the population content are all ways for everyone to lose.
The focus is on negotiation and politics of the senate. Wars are fairly abstracted, but the senator who leads troops into battle (making them veterans) can always return home to try and conquer Rome by force of arms (as a counter-weight senators out fighting can't vote on important matters of state while they're gone).
Political assassinations, gaining governorships (to corruptly funnel money to yourself), and other forms of corrupt government can all be prosecuted by the Censor (but whoever controls the senator elected to this position controls who gets prosecuted and who goes free).
You can call for land reform (basically a tax cut which continually cuts into the budget). They are very popular with the people and raise the politician who calls for them. Anyone who votes against it loses popularity. Forcing players who are leading in popularity to choose between their lead and Rome's interests is priceless.
Valley games is reprinting this classic game later this year. It's another game on my "can't hardly wait" list.
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